![]() ![]() the bonus on pick up give you a great early game.Ĭovert operativ: D? Seriously its a mixed bag it allow to rush covert operation and doctrines the first are. Star union scholar: B even if you don't want to invest too much in secret tech(even though you should. still good but you will suffer vs other picks. Merchant scion: C it look very good but to really get the most of it you need to go influence and the research reduction is not that high. Martial tradition: A exceptionnaly good getting your guns and unit ealier help a ton and having a turbo heroes that can play twice is icing on the cake Skilled diplomat C(in full MP) B if their is AI and no teams, the +300 diplomacy allow to make some mistakes be aggressiv and not get instantly raped by all the AI factions, influence cost reduction is nice but too limited. Veteran tier B the 3 starting level allow to customise your commander and +15% exp help all your heroes and units to get their bonuses sooner. None tier D come on you really need your point somewhere else to not take any background? I list stuff in A(excellent and maybe broken) B(good) C(meh) D (bad) Then again, perhaps all of the factions have equally devastating high tier operations.I would like your adivce on the commander perks and little info that are not told when you pick them. Especially gold-tier Landmarks, and Dwellings(although Dwellings could easily count as 'colonies,' mechanically speaking). ![]() Removing a hazard almost certainly costs less than it takes to create the hazard.Īlternately, the mountains overlay is, in fact, permanent, but only replaces all non structure hexes in a sector, meaning the sector functions relatively as normal(different income yields relative to changes in terrain aside), but becomes a logistical issue to navigate through or around.Įither way, I rather doubt they implemented a way to permanently 'destroy' any sector that isn't a colony sector. The overlay may very well disappear if the hazard is removed, returning the sector to normal. Instead, as per the wording indicates to my interpretation, it creates a hazard, when then applies a mountains terrain overlay temporarily to the sector. ![]() As I mentioned in the other thread, I strongly doubt the operation destroys anything(aside from a random colony development if cast directly on a colony sector. ![]()
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